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Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
This is especially apparent when we look back at what Sucker Punch has created in the past with both Sly Cooper and Infamous, ...
This article was originally published on www.dbltap.com as Sucker Punch seems to be playing it safe with Ghost of Yotei.
The first Legends mode was a surprise announcement roughly a month after Ghost of Tsushima launched on PS4, and was a free ...
Sucker Punch director Nate Fox has promised that Ghost of Yotei has been designed so that it won't be as repetitive.
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – ...
Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they remain fond of Ghost of Tsushima. That ...
The co-creative directors on Sucker Punch Productions' Ghost of Yotei, Nate Fox and Jason Cornell, have shared new details on the game with Famitsu.
While Sucker Punch Productions is deep into the development of Ghost of Yotei, the studio hasn't forgotten about the first ...
Sucker Punch had previously said that Ghost of Yotei will boast the largest map of any open-world game to date, which ties in nicely with the studio’s comments above bout emphasising player freedom.