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Expedition 33's creative director mentioned in an interview that he believes this JRPG has the best combat depictions and UI.
Is this intentional? With so much detail, do you think most players will notice this? Guillaume Broche: Yes. The game was intentionally designed to look like a painting because the way you see it ...
The creative director of Clair Obscur Expedition 33 says Persona 5 is the best game in the world when it comes to combat and ...
Sandfall Interactive CEO reveals what he loves about Persona 5 and how Atlus's seminal JRPG influenced Clair Obscur: ...
It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the Sandfall Interactive CEO has championed one specific title in a new ...
Clair Obscur: Expedition 33's design language takes inspiration from Persona 5. The turn-based RPG's creative director, ...
But Sandfall Interactive's chief operating officer is staying vague about whether that's a sequel or something entirely new.
The success of Clair Obscur: Expedition 33 – which sold 2 million copies within 12 days of launch – has meant all eyes are ...
GameSpot may get a commission from retail offers. Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating ...
Persona 5 is arguably one of the best video games ever made, and the team at Sandfall Interactive has big praise for it, too.
However, creative director Guillaume Broche has revealed some of the game's more lesser-known inspirations, and one of them essentially validates a theory I had about the game's combat.
In 2020, at the height of the Covid pandemic, Guillaume Broche was like millions of others around the world. "Bored in their job and wanting to do something different." Working for French gaming ...