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Flutter has already bridged the gap between Android and iOS development, but now Flutter is expanding to the web, desktop and more, growing closer to the “write once, run anywhere” dream.
Tim Sneath, product lead for Flutter at Google, told SiliconANGLE in an interview that Flutter 2 makes it possible for mobile app developers to reach the web with the same code base.
Google is announcing a number of new features for Flutter, which hit its 3.0 milestone at last year's I/O and is now launching version 3.10.
During the Flutter Engage live event, Google bumped Flutter, its massively cross-platform app development SDK, to version 2.0, adding stable support for web apps and sound null safety.
By supporting it, Flutter apps can be compiled into WebAssembly binaries that can be interpreted by supported web browsers such as Chrome, giving them faster load and run times.
A major update to Google's cross-platform UI Toolkit, Flutter 2 stabilizes Web support and adds new platforms, including foldable, embedded, and desktop. Alongside it, new Dart 2.12 brings null ...
While Flutter started out with a focus on mobile when it first launched two years ago, it spread its wings in recent years and with version 2, Flutter now supports web and desktop apps out of the box.
Announced as a technical preview at the latest Google I/O 2019 event, Flutter 1.5 aims to make it possible to create native applications for multiple platforms, including new form-factor devices ...
Flutter promises to allow developers to use the same codebase to build native apps for iOS, Android, Windows 10, macOS, and Linux and for the web on browsers including Chrome, Firefox, Safari or Edge.
Google's open source, cross-platform Flutter UI toolkit, which started with a mobile focus, boosted its Web development support and has embraced Swift for native iOS projects and Kotlin for Android.
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