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Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the ...
Khronos, the group behind the OpenGL and Vulkan graphics APIs, has unveiled a new open standard virtual reality initiative at GDC 2017, known as OpenXR.
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has ...
How OpenXR could glue virtual reality’s fragmenting market together This week’s provisional release could help unify cross-platform VR development.
Khronos launches OpenXR 1.0 Adopters Program; Multiple implementations from Microsoft and Oculus already conformant; New advanced cross-vendor hand and eye tracking extensions; Minecraft, Blender ...
The developer of Vulkan, Khronos, is working on an open-source API called OpenXR, which aims to standardize virtual reality.
OpenXR is now available for Windows Mixed Reality devices through the Microsoft Store. Support for OpenXR means that users can run OpenXR-based applications.
SteamVR support for OpenXR means that more developers and headset makers will release products that work with OpenXR, making cross-platform and application compatibility much better.
The Khronos Group has released the OpenXR 0.90 spec for royalty-free standards related to augmented reality (AR) and virtual reality VR devices.
The Khronos Group, an open consortium dedicated to tech standards, announced the OpenXR 1.1 specification.
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common.
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