The OODA loop -- Observe, Orient, Decide and Act -- is a four-step approach to decision-making that focuses on filtering available information, putting it in context and quickly making the most ...
An infinite loop-- sometimes called an endless loop-- is a piece of code that lacks a functional exit so that it repeats indefinitely. In computer programming, a loop is a sequence of instructions ...
A programming structure that continually tests for external events and calls the appropriate routines to handle them. An event loop is often the main loop in a program that typically waits for the ...
The primary logic in a program, which is input-process-output and repeat. The main loop continually tests for input and calls the appropriate routines to process it. Outputs are updated files sent to ...
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