so I'm playing with OpenGL again, and it seems that if I want to draw translucent objects in my 3D scene I have to manualy work out the drawing order myself beforehand so that the nearer objects are ...
I've been working on VLC for a couple of years and, for the last few days, I'm working on a new OpenGL video output to replace the current one (which uses QuickTime to render the picture on the screen ...
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