R.U.B.E. is a level designer for virtually any game that uses the Box2D physics engine. You can use it to visually create a wide variety of collision shapes, place them on-screen, and edit their ...
This is a technical article about how I implemented the fluid in my game “Invasion of the Liquid Snatchers!” which was my entry for the fifth annual "Week of Awesome" game development competition here ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results