I integrated LibGDX's Behavior Tree AI module into our roguelite, vaporwave and procedural game, which is made use the jMonkey Engine 3.1. Here's the behavior tree logic. Beware that it's possible ...
Using the behavior tree system I created (Previous Update), I have created an AI brain that lets fighter ships dog fight one another. I've created several sub trees. there are subtrees to evade.
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